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Best Borderlands 3 Review: Feel so Refreshing and Rebellious.

Players who want more Borderlands are satisfied with Borderlands 3.

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This game will certainly provide more Borderlands, but nothing else. Borderlands 3 are often shadows of Borderlands 2, and many of them are disappointments of franchisees who had a refreshing and rebellious feeling.



The border zone knows what it is, but what it does not want:

Borderlands 3 again has an endless array of guns to collect, sell, and use and all the pickups are intriguing. Finding a gun with unique and fun qualifiers and abilities is one of the greatest pleasures of the series.

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You have a cartoon-like world stylized with a rich, powerful self-centred malicious jerk. And there is distrust like the punk of other people's rules and authority.

This world and its weapons were made to enjoy with friends. Like the predecessor of Borderlands 3, you can invite up to three friends to shoot everyone and everything. 

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The franchisor's big and fictional background was a playground where you could always kill everyone and see the numbers go up.

Borderlands 3 introduces four new bolt hunters. Like a lucky soldier, you are looking for a safe that contains a lot of wealth.

I'm personally a passionate Moze fan. His ability can be customized with various weapons, feet get two mechs. Zane is a hitman with a hologram-like placeable copy that can be confused and attacked by a drone. 

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FL4K is a robot that summons and fights one of three pets. Finally, Amara can fly to a siren with various telekinetic skills by hitting the enemy land with a mental fist.

Each bolt hunter is provided with three skill trees, so you can mix and match upgrades to create customized load-outs and playstyles as you level up, or use your abilities happily I can.

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Strangely, I learned that power was more enjoyable than the total. Is that okay? 

The weapons that roam around and fly toward the enemy are a bit more fresh, but all Borderlands games have a variety of guns. The gearbox has not been upgraded one step here. 

Everything is offered in a slightly different new kind of forecasting method. The weapons are fun and different as in previous games. Again: no more.

However, the character's abilities are a little more complex and are more interesting. Upgraded the bolt hunter and enjoyed strategy with friends while complementing friends. 

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You can experiment with different builds or reassign characters at a lower cost when playing with others in a different way than playing a bolt play hunter alone.

The new bolt hunter is one of the most important parts of Borderlands 3 related not only to the aspects of the game itself but also to how the fans interact with the series. 

The gearbox offers its own cosplay guides on their official website. The passion of new character fans has helped the franchise of the last decade thrive without the need for regular new releases. Developers know what they are doing.

However, if Gearbox succeeded with a safe hunter, he met by chance with a Troy and Tyreen game villain called Calypso Twins. 

It will provide all future YouTube users with the “good, follow and obedience” mentioned above during the broadcast and perform all necessary work to manage the safe.

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The problem is that they are too boring. Borderlands 2 had Handsome Jack, a villain written in malicious disgust. 

It was fine! He did a lot of terrible things with arrogance and brutality, and he was so happy that he was not destroyed.

Calypso twins ... they ridicule you, but their words and actions look strange. 

The fact that they are manipulating the media for their own purpose becomes a chilly, unforgettable villain that is unforgettable immediately after the first few hours of play and has little impact on the game.

Even return characters like Eri and Release don't have blood and feel bad. I remember many beautiful people in Borderlands 2. But the returning casts and new background characters all struggle to make any impression in Borderlands 3. 

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The characteristics of Borderlands 2 were often handled by the character's behaviour and the mission structure itself. In this game, people are much more likely to talk to anyone without showing you. 

Someone tells me that it ’s bad. If someone likes cars, that is exactly the story. There is little space for the player's imagination and it is very unfriendly.

The joy and flames caused by singing songs from the past Borderlands game are difficult to find. What remains is a copy of the previous entry that lost interest in the details created specifically for the game.

When expectations are poor

Insufficient creativity has greatly reduced Borderland 3's mission design by moving around where it was damaged, killing a few people, collecting things, and returning. Missions spread in a foolish way as if to fill the length of the game. 

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Even with a simple operation, how many subtasks and goods are thrown at busy work and bothered. 

There are a few memorable set pieces or surprises. Instead, he frustrated all the obstacles in front of him, trying to continue searching for one thing to give to someone in front of me.

With a random personality and one task given to me, my mission is to kill the person who killed the family. 

She claims responsibility for who she didn't know the person. Is this a great setting? I'm killing one of them because the two enemy characters are in the same place. 

Giving a quest says you can basically overturn a coin. I heard that the mission was over when the action was over. When I come back, the character must say that she has changed her mind and kill others. 

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Of course, I'll go back and talk three times to the next quester who killed the other bad guy. Complications are not based on traits or jokes. There is no reason.

Too many missions are confusing. One initial quest is thrilled to see the virtual reality torture room, asking you to save someone in the virtual reality torture room. 

In the Borderlands game? Is it creative and fun? I will see a little rough dung and I am here.

“Virtual reality” simply means that the green filter is applied to everything. I quit my mission in the same area I started with, except a minute ago, everything was less lively and interesting.

Ride and catch outside the planet
One promising change in Borderlands 3 is the ability to leave the Pandora planet in the rest of the world, but each technology appears to be on hold due to the basic skills of the game. 

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Forcefield, acting as a loading screen, breaks the need for open-world experience as if the series had worked in the past. And the new planet feels more like a visual theme change than the actual expansion of the previous game.

Perhaps Pandora has cities and swamps. What does the area look like? 

Are they arranged differently or are they connected with new play options? The answer is always no. It was unusual to actually leave Pandora.

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Why is it cumbersome when everything is mechanically similar to everything else? 

This may be the biggest Borderlands game, but in 2019 all designs that connect a series of small areas through the loading screen give a vast feeling, not claustrophobia. And in the second half of the holy hell story, you can expect a lot of station tracking.

The new planet sounds like the biggest additional water in Borderlands 3, but it doesn't actually change the scenery.

Clash with things

Many updates to Borderlands 3 focus on improving quality of life, not new ideas about what Borderlands is or what the series can do in a true open-world game. 

Because you can move anywhere quickly, you may be able to switch between missions using shortcuts. 

Although the game is less ambitious, it needs to accommodate most Borderlands hardcore fans in order to eliminate the accumulated friction in the old series.

But the game also suffers from technical problems.

2K Games and Gearbox have not submitted Borderlands 3 review codes. Instead, with the game unlocked, they set up a review in their new Epic Games Store account and provide us with alerts of ongoing games. 

For example, they asked to avoid implementing DirectX 12 and said that the progress of these builds might not lead to the final game.

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So we are clearly not playing the finished version of Borderlands 3. This explains what data points are, and how the console version of the game runs and runs after launch. Openly.

A serious problem has occurred. There were frequent game clashes that were individually experienced by three Polygon employees playing games on three gaming PCs in other parts of the country. 

After one of us joined the game for 6 hours, he lost his character and had to start from scratch. 

After playing a game for two days, the random collision was what I had expected and did not surprise me. And it got worse as we played the game.

The quest will be out of order. Waypoints will not appear until the game is restarted. 

Even if the pop-up window didn't happen at random, it randomly gave me instructions on what to do if a mission-critical vehicle exploded or was trapped in a level. Someone on the team expected a problem, but isn't it?

Until the game started, Gearbox has solved these problems. We have heard that the game has been patched quite a day, but if you are worried about the stability of the game, we (and other publications and players) can test the release version There is something to pay attention to. On the PC. 

It was a disappointment to consider Borderlands 3. Partly due to the boring personality of the game itself and the fact that the gearbox is still working hard on the game.

New BORDERLANDS that have nothing new

Borderlands 3 is a competent game that works properly at the time of launch, not an evolution, but a sustainable feeling of a franchise. 

The new safe hunters have the same idea, but there are little joy and danger of falling in love with the early works.

The franchise felt adventurous. If there is no new idea or concept right now, it is more than winning at another point. Borderlands 3 is a safe and mysteriously cautious (especially anarchy game) that feels the company in the worst case.